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Path: Home > Action / Shooters > ArmA II Patch v1.03
ArmA II Patch v1.03
A new patch for ARMA II has been released. Changelog follows: Major AI tweaking and balancing (especially AI infantry can hear much less) Improved multiplayer and cooperative campaign (saving games, connection issues) Numerous fixes and improvements in the Harvest Red campaign Missions --------- Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) Improved: autosave logic to not save when it was not safe Improved: Eye for an Eye in Scenarios Modules --------- Fixed: Warfare fast travel on clients was not using logistic values Fixed: Warfare money sending Fixed: Warfare HQ multiple reports Fixed: First-Aid: Action module caused healing scripts to run twice Fixed: Supply drop not ending (wrong vehicle class) New: First-Aid modules work with respawn New: First-Aid ability to stop healing New: Added ability to add Support Requests that do not expire. Improved: First-Aid modules more robust and faster Improved: Better support for side Resistance in SOM / ACM. Data --------- Fixed: Invisible driver in UAZ (MG and GL) Fixed: AI soldiers were able to hear extremely well Fixed: various minor problems on buildings Fixed: rocks destruction effect changed Fixed: penetrability of some vegetation Fixed: collision geometry of A_BuildingWIP Fixed: react FSM core conversations Fixed: cargo animations in LAV25 Fixed: indicators in Ka52 when using NVG Fixed: cargo animations in BTR Fixed: Warfare keypoint on Chernarus And more
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