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Command and Conquer 3 Tiberium Wars Patch v1.09
The new 1.09 patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.Bug Fixes: · Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play. · Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. · Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. · Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed. · Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker. · Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected. · Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect. New Map: Wrecktropolis The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches.
Command and Conquer 3: Tiberium Wars Latest Files
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