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Path: Home > Role Playing > Sacred 2 US Patch v2.40
Sacred 2 US Patch v2.40
This is the new Full Patch for Sacred 2: Fallen Angel English US version.The new patch contains several bugfixes as well as these newly implemented features: nVidia®-PhysX TM Technology Implemented: The display of two combats arts for each respective hero has been enhanced with physical effects. Executing a combat art will now have direct impact on the immediate environment (small stones, leaves, twigs). The enhanced combat arts are: High Elf: Glacial Thorns and Incandescent Skin Temple Guardian: T-Energy Shroud and Untouchable Force Seraphim: Flaring Nova and Radiant Pillar Shadow Warrior: Nether Allegiance and Augmenting Guidon Inquisitor: Mortifying Pillory and Frenetic Fervor Dryad: Dust Devil and Edaphic Lances Certain particle effects as well as different wind speeds are also vailable now. Leaves and stones may be moved by wind or by walking across them. Character Display: You are now able to turn your characters around for 360° in the selection screen. Individualized Character Inventory Screen: Each hero now has a different and individualized layout for equipped items. Additional Features: The Crystal Planes now feature a new quest series as well as new opponents New items may drop Three new mini bosses. All mini bosses now have their own quests. The logbook now features a new graphical appearance. New options under „Audio Settings“ to adjust the frequency of battle chat New death screams for all creatures even if battle chat has been set to „Never“ under „Audio Settings“ Added a tool tip display for the duration of purple and blue potions Incoming messages will now open the chat window. After seven seconds the window will close automatically New option under „Audio Settings“ to switch acoustic notifications for chat messages on or off. Bug Fixes: Several causes for crashes have been fixed. The Dryads' shrunken heads now work as intended, boosting the effectiveness of the combat arts Malicious Totem, Black Curse and Viperish Disease. The bonus Deadly Wounds does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. The bonus Deep Wound does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue. Fixed an issue that dead horses could be mounted in certain situations. Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool. Heroes will now sustain the correct amount of damage when touching a T-Energy pool. Heroes will now sustain damage when they walk through the boss monster "Swirling Mist of Miasma" ("Fog Monster"). And more
Sacred 2: Fallen Angel Latest Files
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