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Path: Home > Role Playing > Sacred 2: Fallen Angel Patch v2.31 to v2.34
Sacred 2: Fallen Angel Patch v2.31 to v2.34
A new update for the English version of Sacred 2: Fallen Angel has been released. This patch will update your game from version 2.31 to version 2.34.New Content: New area with 24 aboveground sectors and about 6 additional underground sectors New textures and objects to create a snowy landscape Additional sounds for the snowy landscape 20 new creatures New NPCs New full quest chain Additional armor set for each character New armor items and weapons Hint: The Christmas Island is shrouded in mystery so you can't see it on the world map. To begin your journey to it, find and speak to the Kobold in Thylysium, then sail to the port he unlocks. Fixes: It was not possible to load an old save after patching, if the character in the old save had an item in their hand (held by the mouse pointer) at the time the save occurred. Characters over lvl 61 were unable to create game channels (only able to join them). Sometimes after rebirth at a resurrection monolith, the character started at an incorrect position on the map leading to a dead end. The fourth Guardian of the Big Machine could sometimes be killed while it still idled. This skipped the end boss fight. Crystal Monster: The lightbeam adjustment didn’t rotate which led to confusion about why the hero was stunned. When tabbing out of the game then going back, the position of the mounted hero had changed. Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b " Ricochet": Rebounding projectiles did not cause further damage after the first rebound. Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The increase in attack value was not shown on the tooltip. Temple Guardian’s “Dedicated Blow”: The damage conversion for 'prone to ice' for fire elementals converted damage into poison. High Elf’s “Blazing Tempest” dealt too much damage. High Elf’s “Fire Demon” with just achieved mod "Enliven": The increased damage was only visible after changing the CA slots. New damage is now instantly shown. High Elf’s “Glacial Thorns” dealt too much damage and caused massive frame rate fall off when used on bosses. The “Fire Demon” and “Moribund Animus” buffs restarted automatically. Now you need to reactivate them again manually. Inquisitor‘s “Ruthless Mutilation” didn’t work properly with ranged weapons. And more
Sacred 2: Fallen Angel Latest Files
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