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Path: Home > Role Playing > Sacred 2: Fallen Angel Patch v2.31 to v2.34

Sacred 2: Fallen Angel Patch v2.31 to v2.34


Sacred 2: Fallen Angel Patch v2.31 to v2.34 Screenshot A new update for the English version of Sacred 2: Fallen Angel has been released. This patch will update your game from version 2.31 to version 2.34.
New Content:
• New area with 24 aboveground sectors and about 6 additional underground
sectors
• New textures and objects to create a snowy landscape
• Additional sounds for the snowy landscape
• 20 new creatures
• New NPCs
• New full quest chain
• Additional armor set for each character
• New armor items and weapons
Hint: The Christmas Island is shrouded in mystery so you can't see it on the world map. To begin your journey to it, find and speak to the Kobold in Thylysium, then sail to the port he unlocks.
Fixes:
• It was not possible to load an old save after patching, if the
character in the old save had an item in their hand (held by the mouse
pointer) at the time the save occurred.
• Characters over lvl 61 were unable to create game channels (only able
to join them).
• Sometimes after rebirth at a resurrection monolith, the character
started at an incorrect position on the map leading to a dead end.
• The fourth Guardian of the Big Machine could sometimes be killed while
it still idled. This skipped the end boss fight.
• Crystal Monster: The lightbeam adjustment didn’t rotate which led to
confusion about why the hero was stunned.
• When tabbing out of the game then going back, the position of the
mounted hero had changed.
• Temple Guardian’s “Amplifying Discharge” with Mods 1b & 2b "
Ricochet": Rebounding projectiles did not cause further damage after
the first rebound.
• Temple Guardian’s “Combat Alert” with Mod 1a "Assault": The
increase in attack value was not shown on the tooltip.
• Temple Guardian’s “Dedicated Blow”: The damage conversion for
'prone to ice' for fire elementals converted damage into poison.
• High Elf’s “Blazing Tempest” dealt too much damage.
• High Elf’s “Fire Demon” with just achieved mod "Enliven": The
increased damage was only visible after changing the CA slots. New
damage is now instantly shown.
• High Elf’s “Glacial Thorns” dealt too much damage and caused
massive frame rate fall off when used on bosses.
• The “Fire Demon” and “Moribund Animus” buffs restarted
automatically. Now you need to reactivate them again manually.
• Inquisitor‘s “Ruthless Mutilation” didn’t work properly with
ranged weapons.
• And more

Related Games Sacred 2: Fallen Angel
File typepatch
GenreRole Playing
» Action Role-Playing
Date Added2008-12-18
Versionv2.31 to v2.34
Screenshots11 Available Images
File size253 Mb
FilenameSacred2-UK-2_31_0_0-2_34_0_0.exe
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Sacred 2: Fallen Angel Latest Files

Sacred 2 US Patch v2.402009-04-04817 Mb
Sacred 2: Fallen Angel Patch v2.402009-04-04817 Mb
Sacred 2: Fallen Angel Patch v2.31 to v2.342008-12-18253 Mb
Sacred 2: Fallen Angel Patch v2.312008-12-01620 Mb
Sacred 2 German Patch v2.312008-12-01619 Mb
Sacred 2: Fallen Angel German Patch v2.122008-10-03456 Mb
Sacred 2: Fallen Angel Demo2008-09-301748 Mb


Related News

2009-04-04 :  Sacred 2 - Content Update Patch 2.40 Now Available
2008-12-17 :  Sacred 2 Network and Content Update Announced
2008-12-01 :  Sacred 2 - New Content Update Patch v2.31
2008-11-07 :  Sacred 2: Fallen Angel - Try Before You Buy
2008-10-15 :  Sacred 2 - New Hotfix v2.11.2 Released
2008-07-21 :  Sacred 2: Fallen Angel - Optimized for Notebooks
2008-06-15 :  Sacred 2: Fallen Angel First Screens



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