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Europa Universalis: Rome Patch v1.2 ReleasedPosted by: GameBorder Staff on 2008-05-15 15:29:35 New York, USA (May 15, 2008) - Recently named "Best PC Game of the month" by one of the largest gaming media outlets in the world*, Europa Universalis: Rome has captivated strategy fans across the entire globe. Today Paradox Interactive released patch 1.2, accessible via the game's loading screen (update). The patch includes among other things: - A rebalanced military system that even more closely represents the roman battlefield - A deeper character interface, providing the player with more statistics and information on each character - Added events that add to the look and feel of the Rome environment and gameplay - Compatibility issues with Vista and Intel graphics cards have now been solved. Patch 1.2 also includes the Day 1 patch. Part of the changelog follows: Gameplay Balancing: - Armies whose morale collapses in the first 5 days and face more than double the amount of enemies will now be eliminated. - Battles should now be a fair bit more bloody. - Failing an assault increases morale of defenders now. - Morale of defenders now recover every month during a siege. - Troops will no longer reinforce in empty provinces. - Reinforcing at lack of supply line to a friendly occupied city is now only 10% of normal speed. - Reinforcing adjacent to friendly occupied, but at hostile territory is halfed. - Its now slower to land into enemy territory, but also faster to land into controlled territory. - Loyal troops are now cheaper to maintain as their commander will pay some of their cost. - Increased basic force limits. - Fixed a problem with technology costs being almost 3 times as expensive as they should have been. - Trade will always give at least 0.01 civilisation. - No longer possible to trade with a nation you are at war with. - Characters will no longer help out in civilwars if a country already have 120% of force limits. - Characters of different religions and cultures are now alot less likely to be elected to office. - Fleet commanders now have a small base salary. - Dead people can no longer inherit loyal troops or wealth. - Added a country-broken mechanism with restoring order and multiple events switching government and killing of the ruler. - Getting your ruler captures now decreases stability, increases warexhaustion AND changes to a new ruler. - Reputation increase rate now scale with rulers charisma, and maximum badboy limit also gets a boost depending on your rulers charisma. Modders can tweak this for "ruler_diplomatic_slickness" in static_modifiers.txt - A country discovering a successfull assassination, supporting rebels or desecration of holy site now gets a casus belli against the offender. - Risk of detecting assassin is increased if country sending them has a bad reputation. - Once getting caught after a successful intrigue action a country may not perform another for 2 years. - Tweaked badboy influence on intrigue missions. - Desecrate holy site no longer gives away who did it by showing flag, even if not discovered. - Discovery chance after supporting rebels is now no longer unreasonably high. - Loyal troops in the field with their commander will now help protect him against assassins. - It is now possible to cancel a tribute voluntarily while your tributary overlord if at war. - Cancelling a tribute you are paying manually will now give the overlord a cb. - Added a check to stop certain provinces supplying enormous amounts of mercenaries. - Barbarians now only settle in occupied territory. - Barbarians will no longer be able to increase civilization value in some provinces when occupying. - Barbarian uprisings now empty most of the mercenary pool for that province. - The neighbor province fulfilling the requirements and with highest civ rating now dictates what culture/religion a colonized province gets. - You will now be able to hold on to provinces takes from a country in civil war. - A civil war ends when one faction no longer controlls any provinces (as opposed to old behavior when only ownership was checked) - If the civil war ends when you control some of the loosing sides provinces they will now be yours, but you will take a hefty reputation hit for taking advantage of the country (I recommend settling a peace deal with the loosing side before this happens and gain some provinces this way instead). - A couple of new checks stop provinces from defecting to rebel side when they are under a foreign powers control. - Newly formed countries now start with some gold and stability. - Non-exisiting countries will no longer research technologies. - Countries created will now get the technology level of their former capitals owner. - Countries can no longer be called into war from two allies at once on both sides. Interface Enhancements: - Improved transferspeed of savegames in multiplayer. - F12 will now save a snapshot of the world political map in screenshot folder (holding shift while pressing F12 will only display your country and its allies.) - There is now an (*) indicator on family name in the selection screen for characters. That one is shown if it is the same family as the ruler. - New colored frames around character portraits in character selector to show friends/rivals to the ruler. - Ruler now has a green border in character selector. - Event popups affecting characters should now print their position/jobs next to names. - Popup for newborns now includes link to dynasty page. - Cores for countries not exisiting will now be shown properly in province view. - Requirements for colonization now reported in more helpful order. - Preselected character no longer shown in list when picking diplomatic envoy - Previous character now shown when selecting new envoy, even if it was the default one. - Military view now updates when new units are recruited. - Morale display now is always of relevant troops in the combatview. - Unit tooltip now deducts maintenance cost for loyal units that are partialy paid by their commander. - Added extra decimals for unit maintenance cost tooltips. - Reorganizing navies now works even if game isnt paused. - Added province tax column in ledger for construction page. - Added some more tolerance to deficit alert. - Fixed things that used to be invisible in trade mapmode so that they now show like in the others. - Peace tributes interface now lets you offer in smaller increments. - Now possible to put in more exact tribute requests in peace view. - Tooltip for tribue relation in diplomatic view now shows the amount of tribute. AI Improvements: - AI should no longer be able to pull off an illegal retreat during the first day of combat. - Garrison AI: Fixed a problem with units marching back and forth between different owner areas. - AI will no longer desecrate provinces that have already been desecrated. - AI will no longer add its support to rebels in provinces with already very high support. - Tweaked balance for how likely the AI is to pick different intrigue options. - AI should no longer attempt to desecrates holy shrines in provinces that do not share the government's religion - AI will no longer continue to recruit armies in sieged provinces. - AI will now no longer get confused in peace negotiation when a lesser member of opposing alliance can be annexed, and the main one cant. - AI will no longer try and stirr up revolts in provinces that are occupied by a third party. Related GamesDownloads
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