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Europa Universalis: Rome Patch v1.2 Released

Posted by: GameBorder Staff on 2008-05-15 15:29:35

New York, USA (May 15, 2008) - Recently named "Best PC Game of the month" by one of the largest gaming media outlets in the world*, Europa Universalis: Rome has captivated strategy fans across the entire globe.

Today Paradox Interactive released patch 1.2, accessible via the game's loading screen (update). The patch includes among other things:
- A rebalanced military system that even more closely represents the roman battlefield
- A deeper character interface, providing the player with more statistics and information on each character
- Added events that add to the look and feel of the Rome environment and gameplay
- Compatibility issues with Vista and Intel graphics cards have now been solved.

Patch 1.2 also includes the Day 1 patch.

Part of the changelog follows:

Gameplay Balancing:

- Armies whose morale collapses in the first 5 days and face more than double the amount of enemies will now be eliminated.
- Battles should now be a fair bit more bloody.
- Failing an assault increases morale of defenders now.
- Morale of defenders now recover every month during a siege.

- Troops will no longer reinforce in empty provinces.
- Reinforcing at lack of supply line to a friendly occupied city is now only 10% of normal speed.
- Reinforcing adjacent to friendly occupied, but at hostile territory is halfed.

- Its now slower to land into enemy territory, but also faster to land into controlled territory.
- Loyal troops are now cheaper to maintain as their commander will pay some of their cost.
- Increased basic force limits.

- Fixed a problem with technology costs being almost 3 times as expensive as they should have been.
- Trade will always give at least 0.01 civilisation.
- No longer possible to trade with a nation you are at war with.

- Characters will no longer help out in civilwars if a country already have 120% of force limits.
- Characters of different religions and cultures are now alot less likely to be elected to office.
- Fleet commanders now have a small base salary.
- Dead people can no longer inherit loyal troops or wealth.

- Added a country-broken mechanism with restoring order and multiple events switching government and killing of the ruler.
- Getting your ruler captures now decreases stability, increases warexhaustion AND changes to a new ruler.
- Reputation increase rate now scale with rulers charisma, and maximum badboy limit also gets a boost depending on your rulers charisma. Modders can tweak this for "ruler_diplomatic_slickness" in static_modifiers.txt

- A country discovering a successfull assassination, supporting rebels or desecration of holy site now gets a casus belli against the offender.
- Risk of detecting assassin is increased if country sending them has a bad reputation.
- Once getting caught after a successful intrigue action a country may not perform another for 2 years.
- Tweaked badboy influence on intrigue missions.
- Desecrate holy site no longer gives away who did it by showing flag, even if not discovered.
- Discovery chance after supporting rebels is now no longer unreasonably high.
- Loyal troops in the field with their commander will now help protect him against assassins.

- It is now possible to cancel a tribute voluntarily while your tributary overlord if at war.
- Cancelling a tribute you are paying manually will now give the overlord a cb.
- Added a check to stop certain provinces supplying enormous amounts of mercenaries.

- Barbarians now only settle in occupied territory.
- Barbarians will no longer be able to increase civilization value in some provinces when occupying.
- Barbarian uprisings now empty most of the mercenary pool for that province.
- The neighbor province fulfilling the requirements and with highest civ rating now dictates what culture/religion a colonized province gets.

- You will now be able to hold on to provinces takes from a country in civil war.
- A civil war ends when one faction no longer controlls any provinces (as opposed to old behavior when only ownership was checked)
- If the civil war ends when you control some of the loosing sides provinces they will now be yours, but you will take a hefty reputation hit for taking advantage of the country (I recommend settling a peace deal with the loosing side before this happens and gain some provinces this way instead).
- A couple of new checks stop provinces from defecting to rebel side when they are under a foreign powers control.

- Newly formed countries now start with some gold and stability.
- Non-exisiting countries will no longer research technologies.
- Countries created will now get the technology level of their former capitals owner.
- Countries can no longer be called into war from two allies at once on both sides.


Interface Enhancements:

- Improved transferspeed of savegames in multiplayer.
- F12 will now save a snapshot of the world political map in screenshot folder (holding shift while pressing F12 will only display your country and its allies.)

- There is now an (*) indicator on family name in the selection screen for characters. That one is shown if it is the same family as the ruler.
- New colored frames around character portraits in character selector to show friends/rivals to the ruler.
- Ruler now has a green border in character selector.
- Event popups affecting characters should now print their position/jobs next to names.
- Popup for newborns now includes link to dynasty page.

- Cores for countries not exisiting will now be shown properly in province view.
- Requirements for colonization now reported in more helpful order.

- Preselected character no longer shown in list when picking diplomatic envoy
- Previous character now shown when selecting new envoy, even if it was the default one.

- Military view now updates when new units are recruited.
- Morale display now is always of relevant troops in the combatview.
- Unit tooltip now deducts maintenance cost for loyal units that are partialy paid by their commander.
- Added extra decimals for unit maintenance cost tooltips.
- Reorganizing navies now works even if game isnt paused.

- Added province tax column in ledger for construction page.
- Added some more tolerance to deficit alert.
- Fixed things that used to be invisible in trade mapmode so that they now show like in the others.

- Peace tributes interface now lets you offer in smaller increments.
- Now possible to put in more exact tribute requests in peace view.
- Tooltip for tribue relation in diplomatic view now shows the amount of tribute.


AI Improvements:
- AI should no longer be able to pull off an illegal retreat during the first day of combat.
- Garrison AI: Fixed a problem with units marching back and forth between different owner areas.
- AI will no longer desecrate provinces that have already been desecrated.
- AI will no longer add its support to rebels in provinces with already very high support.
- Tweaked balance for how likely the AI is to pick different intrigue options.
- AI should no longer attempt to desecrates holy shrines in provinces that do not share the government's religion
- AI will no longer continue to recruit armies in sieged provinces.
- AI will now no longer get confused in peace negotiation when a lesser member of opposing alliance can be annexed, and the main one cant.
- AI will no longer try and stirr up revolts in provinces that are occupied by a third party.


Downloads

Europa Universalis Rome Patch v1.32008-08-146 Mb
Europa Universalis Rome Demo2008-04-04307 Mb


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