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Enemy Territory: QUAKE Wars 1.2 Update NotesPosted by: GameBorder Staff on 2007-10-30 17:11:15 ETQW 1.2 Update Notes * Added voice over IP (VoIP). A new menu has been added to the settings menu that will allow this to be configured. The PC must have a microphone configured properly via the Windows Control Panel in order for it to work in game. * Comprehensive bot improvements * Medic revive/health drop XP bonus (20%). * Light weapons xp bonus (10%) (reduce the cost for each upgrade by 10%, not increasing the actual xp given). * Threaded renderer: enable via r_useThreadedRenderer 2, when from console in main menu, can not enable in game. * further optimization of pre-generated shadows, across all maps. * Alternative mouse input method (enabled by default) using the Raw Input API. Disabled by setting m_rawInput 0. * Fixed high DPI mice dropping input in certain situations. * Added support for quadraphonic and 7.1 speaker setups. * Made vehicle wheels appearing to clip through the ground less common. * Fixed Titan engine shutdown sound getting cut off when switching seats. * Spectators come to a complete stop instead of infinitely drifting slowly up or down. * Vehicle horn sounds don't play when the vehicle is underwater. * Fixed respawning player being visible in a standing pose over their corpse briefly when they respawn when unlockFPS is enabled. * Sniper rifle & railgun tracers appear no matter how far away you are from the firer. * Technician can now switch to other tools while sprinting after changing to his stroyent tool. * Fireteams are saved across map transitions. * Fade in vehicle panel/fireteam dialogs. * Added tool tip explaining the time limit functionality in the play computer shell. * Remember the chosen class when the admin forces a player to the other team. * Added EMP effect for all deployables/vehicles while they are disabled. * Added total XP tool tip for the different proficiency types when mousing over them in the overview tab in the stats. * Gray out quick chat item "I'm disguised" when not in disguise. * Lighting Pistol: Fixed not overheating at the same rate if tapping the fire key instead of holding it down. * Fixed not graying out drop down button in admin menu when "Add bot" is disabled. * Hide friend/foe indicators while going through the Slipgate teleporter. * Fixed occasionally seeing a spectator's command map icon if there was a radar deployed. * Health Packs and Stroyent Cells now have separate uses count on the stats page. * Fixed treating mining laser objective as a destroy objective instead of construct objective with regards to stats. * Fixed not resetting radial timer on deployable notify icon when the icon is created. * Send a tool tip instead of a chat message when a fireteam is disbanded. * Fixed players seeing the enter vehicle icon on the MCP when it is deployed at an outpost when another player is occupying the gunner seat. * Fixed driver not getting a tool tip when he is kicked for driving in the wrong direction. * Grenade Launcher: Always display "Grenade Launcher" obituary even if using bullets. * Plasma Launcher: Always display "Plasma Launcher" obituary even if using Lacerator. * Fixed when a Strogg player delivers an Energy Cell back to the Strogg ship, the objective icon next to his name in the scoreboard does not disappear until he dies. * Fixed not resetting decoy charge bar when switching from driver to another vehicle seat. * Notify client when client has been muted/unmated from text chat or VOIP. * Joining a game in progress displays "Warm up(Waiting for more players to ready up)" in the in game scoreboard. * If a spectator switches to spectate a player firing a one-shot per charge bar vehicle weapon the charge bar will not update properly. * Now hides energy segments when holding the landmine. * Fixed the charge notify icon disappearing for someone who has planted a charge, that is dead and spectating someone else while the spectatee charge explodes. * Fixed charge notify icon not disappearing if you arm a charge you are not the owner of. * Added option to save account password. * Added a message history to friends/clan chats. * Added an option to keep the message friend/clan member window open after sending a message. * Added a Favorites source, similar to History. * Added Time/Date information to the Replay page. * Added Delete button to the Replay page. * Added option to disable the Complaint popup after you are team killed. * Added built in support for 1280x960 and 1400x1050 video modes. * Fixed the server list getting a new list every time Play Online was entered. * Fixed the server list getting a new list every time a filter changes. * Fixed display of servers with < and > in their names. * Changed bot filter to filter out a server only if it's completely full of bots. * Changed obituary and chat text to a smaller font size. * Changed menu transitions to make it more obvious that there were new choices when entering the options menu. * Adjusted energy cell drop-pod rubble in Quarry so players can't clip through it. * Added EMP sparks and effects to "disabled" vehicles and deployables. * Added unique hit sound for headshots. * Slight increase in damage distance falloff for all Lacerator variants. * Reduced damage distance falloff start point to 25% of weapon range for the Sniper Rifle and Railgun. * Slight reduction in maximum spread for standing and crouching stances for standard Lacerator and Plasma Launcher variant. * Reduced firing rate for Grenade Launcher variant to match the Scoped Assault Rifle. * Reduced firing rate for Plasma Launcher variant to match the Accurised Lacerator. * Improved initial accuracy for Pistol and Blaster. * Slight increase to fire rate for both Shotgun and Nailgun. * Anansi and Tormentor take longer to repair. * Constructing the mining laser should count as a primary objective for stats purposes now. * Outskirts: removed two deploy squares that were directly below Strogg spawns. * Slipgate: fixed fogging on decals on the Antarctic-side structures. * Valley: raised flight ceiling to allow aircraft to navigate more of the map. * Volcano: fixed a number of holes in the terrain and missing faces on geometry. 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