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Enemy Territory: QUAKE Wars Patch v1.5 ReleasedPosted by: GameBorder Staff on 2008-05-21 22:48:29 The new patch for Enemy Territory: QUAKE Wars has been released. An incremental patch and a full patch are available. Check download links below. This is the full changelog: User Interface * Added an Auto-Join button to the Limbo Menu * Added new server browser filter. Players can now filter servers by the maximum number of bots playing * Revised the 'Hot Server' weightings so lower ping servers are given higher priority than before * Replaced Hot Server list with a 'Join Best Server' button in the server browser * Fixed custom maps confusing the map voting system * Fixed the Flyer Drone personal best being referred to as Flyer Hive * Fixed the 'Most Vamptire Damage' typo in Personal Achievements * Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward * Fixed Player Ranks not showing in-game or on the Scoreboard * Fixed spectators seeing a defaulted string in the end-game scoreboard * Fixed transparency options for Tooltips and Subtle Motivators not always saving * Fixed video options not always saving if a player is using a 'Set as Default' profile HUD * Fixed the Buddy Player Arrows showing when a friend playing on the enemy team took a disguise * Fixed the Objective Bar sometimes flashing red while an objective was being completed * Fixed the first bar of a two-part objective sometimes being empty when a client connected to a server * Fixed the deployable HUD icons being affected by picmip * Players will no longer receive warning VO for incoming enemy artillery * Added g_aptWarning for toggling APT warning on the HUD * Restricted the g_mineIconSize cvar to values between 0 and 20 * The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8) * Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag * Fixed the Objective Bar sometimes changing colour Ranked Servers * Locked si_maxPlayers to 24 on Ranked Servers * Fixed being able to start a match on a Ranked server with less than 6 players Map Loads, Auto-Downloads, ETQW:TV * Fixed downloading modifications from the server not working with Vista and UAC * Fixed the intro movie overriding the Accept Download prompt for mods on game restart * Fixed the map loading music continuing to play after the load had completed * Fixed the server crash when clients are downloading files * Fixed ETQW:TV Relays crashing when clients tried to connect too early Player Statistics * Fixed capturing the Energy Cells on Quarry giving no XP * Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted * Fixed ranks above Supreme Commander displaying as ##### or emptyname * Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor * Fixed XP Save not working on reconnects Miscellaneous * Added several commands for spectating: o spectate Client - Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir o spectate next - Jumps to the next player o spectate prev - Jumps to the previous player o spectate objective - Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives) o spectate position - Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera. * Added the setSpawnPoint command: o setSpawnPoint next - selects one spawn ahead of the player's current selection o setSpawnPoint prev - selects one spawn back from the player's current selection o setSpawnPoint default - selects the current front-line spawn point o setSpawnPoint base - sets the player's spawn point to the main base (Command Center/Domination Hub) * Added several cvars for separate vehicle sensitivities: o m_bumblebeePitchScale - adjusts the vertical sensitivity in the Bumblebee o m_bumblebeeYawScale - adjusts the horizontal sensitivity in the Bumblebee o m_heavyVehiclePitchScale - adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator o m_heavyVehicleYawScale - adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator o m_helicopterPitchScale - adjusts the vertical sensitivity in the Anansi and Tormentor o m_helicopterYawScale - adjusts the horizontal sensitivity in the Anansi and Tormentor o m_lightVehiclePitchScale - adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky o m_lightVehicleYawScale - adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky o m_playerPitchScale - adjusts the vertical sensitivity as infantry and in the Icarus o m_playerYawScale - adjusts the horizontal sensitivity as infantry and in the Icarus. * Added several cvars for automatic recording of demos and generating of screenshots of the end game score board: o g_autoScreenshot - automatically take a screenshot of the scoreboard at the end of a map o g_autoRecordDemos - automatically starts & stops demos at the start & end of a map o g_autoScreenshotNameFormat - auto screenshot name format o g_autoDemoNameFormat - demo name format * Fixed the "Deployable Location Approved" VO playing when the deploy process had not successfully completed * Fixed the intermittent server crashes some users were experiencing * Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel * Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location * Fixed spectators sometimes hearing hit-beeps when switching between players * Fixed player landing sound sometimes playing multiple times * Fixed some cases of vehicle wheels occasionally being above the ground when they spawn * Fixed a disguise spotting issue * Fixed lock-on issues when the MCP is disabled * Fixed visual MCP deploy issue where it would sometimes come in sideways * Fixed objects sometimes showing up in the wrong place when playing back demos Bots * Bots in single player are much more focused on the player and the commands the player gives * Mission Critical bots will follow you to the objective then complete it once you lead them there * Bots skill with the Anansi and Tormentor has been improved * Bots in flyers are now much more dangerous on the higher skill levels * Bots on Easy difficulty have been made easier * Bots now understand the MCP changes implemented in 1.4 * Bots are better at accomplishing objectives * Bots are better at guarding their teams HE/Plasma charges * Bots keep focused on their current enemy when they jump into a vehicle * Bots will no longer use mounted MGs if there are no enemies around the MG to attack * Bots are much better at attacking deployables * Bot gunners now target deployables * Bot gunners will more often stay in the vehicle with you * Bots now drop health crates dynamically * Fixed bots not driving the MCP on Slipgate * Fixed lots of cases of the bots having issues pathing to a goal * Fixed potential bot freeze issue with enemies & hunting * Fixed Medics not seeing obstacles when giving supplies * Fixed Anansi pilots getting stuck chasing Icarus players around the map * Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP * Bots will now stop and give engineers time to repair their vehicle * Bot Oppressors will use their Energy Shields more effectively * Bots can now use all seats in the Bumblebee * Removed some debug prints * Lots of miscellaneous bot tweaks, fixes, and improvements Tooltips * Fixed the 'Press F3 to Ready Up' tooltip not always displaying * Fixed the Tooltip frame being completely white on first map load * Fixed decoy tooltip not always playing * Fixed Strogg Hack tooltip not playing on Volcano * Fixed players not turning to face final objective on Outskirts during tooltip * Fixed not resetting proficiency upgrade VO when resetting tooltips Fixed Exploits * Fixed map holes in Salvage, Refinery and Area22 * Fixed an exploit with the Third Eye Camera * Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped * Fixed exploit that allowed GDF to get past Strogg Energy Shields * Fixed being able to complete certain objectives at a distance Related GamesDownloads
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