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World in Conflict Update #005 ReleasedPosted by: GameBorder Staff on 2007-12-17 10:57:21 This is the fifth update for World in Conflict containing several new feature implementations and bug fixes. The most notable additions are a new rank-based team balance feature, XML feeds for in game statistics, improved clan features and enhancements to the replay function. New features: - Added a Rank Balance feature. Players who purposely create team unbalance will now get a Reinforcement Point penalty. - Added a Clan Wars feature to make it easier to find a clan match. - Added a log to the clan profile that displays results and stats from the last 63 clan matches. - Added XML feeds for stats. - Added commentary and music support to replays. - Added time indication to replay transport. - Replay camera does no longer start in the corner of the play field. - Mouse over on units should now work in replays. - Old / Incompatible replays will no longer show up in the in-game replay list. - Added progress information to the server list refresh. - Added ability to send attentions on the mini-map (Default "Q" and left-click on the mini-map). - Added a pop-up dialogue to enter name of replay when you save replay at end-screen. - Added a option to disable Mood Changes (Enabled by checking a box in Game Options). - Added special mode for color blind users (Enabled by checking a box in Graphics Options). - Increased icon visibility range of large-radius Tactical Aid. - Improved visibility of Player and Clan profile buttons in the Massgate menu. - Improved the visibility of Tactical Aid ground markers. - Added Clan Match Lobby start feedback. - Ground markers from Tactical Aid are now always visible for team mates. - Added new map subdirectory to DS installs for easier installations on remote systems. Units and balancing: - Increased cost of Aerial Recon for all roles. - Increased recharge time of Aerial Recon by 50%. - Napalm cost increased for all roles. - Heavy Artillery Barrage cost increased for all roles. - Heavy Artillery Barrage recharge time increased by 50%. - Heavy Artillery Barrage direct damage decreased slightly. - Light Artillery Barrage no longer destroys forests. - Repair Tank Emergency Repair special ability recharge time increased by 33%. - Repair Tank repair speed at max level decreased by 25%. - Score from repairing decreased by 25%. - Movement speed of Repair Tanks increased slightly. - Heavy Anti-Air Vehicle turret rotation speed doubled. - Heavy Anti-Air Vehicle view range and fire range increased slightly. - Medium Anti-Air Vehicle turret rotation speed doubled. - Medium Anti-Air Vehicle fire range decreased. - Medium Anti-Air Vehicle accuracy increased significantly. - Medium Anti-Air Vehicle offensive special ability damage increased by 50%. - Heavy Attack Helicopter firing range and special ability firing range decreased slightly. - Improved WP shell / Frag-HE shell special abilities for Medium Tanks of all factions. - Movement speed of Amphibious Transports increased by 20%. - Decreased time Airdropped Transport and Airdropped Light Tank animations are visible for opponents. - Medium Tank icon redesigned to be more distinct. - Improved visibility of infantry selection rings. Bug fixes: - Fixed bug where the third placement of a Tactical Aid would get lost when placing multiples of the same. - Fixed a bug where Nuke medals would not register when playing as NATO. - Fixed a bug where getting auto team balanced would not instantly refund Reinforcement Points. - Fixed a bug that made resupplying infantry squads cost less if player switched role. - Fixed bug where the Reinforcement Menu would become unavailable for short periods of time. - Fixed bug with random colour assigned after map change due to dropped players. - Fixed bug that sometimes created duplicate replay files. - Fixed randomization of map cycle. The same map should no longer load twice in a row. - Fixed issues with server name not working in replays. - Fixed the "Automatic Team" button. It should now randomize when the teams are even instead of always picking team 1. - The Line of Sight (LOS) shader in Mega Map mode is no longer out of sync with the play field. - Fixed a bug that occurred if you tried to rejoin a match that had ended in your absence. - Fixed exploit where holding down ALT on buildings out of Line Of Sight would show Line Of Fire if it housed infantry. - Fixed bug where changing roles in the middle of an infantry resupply would cause you to permanently lose Reinforcement Points. - Fixed bug with VoIP solo function where all players on your team would see the feedback icon despite not hearing anything. Related GamesDownloads
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