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Universe at War: Earth Assault Patch 2 ReleasedPosted by: GameBorder Staff on 2008-03-04 10:32:06 Petroglyph Games announces the availability of the promised second patch for Universe at War: Earth Assault. General/Gameplay Changes: * Four brand new skirmish/multiplayer maps have been added: Washington D.C. (1 vs 1) Atlatea (1 vs 1) Arecibo (1 vs 1) Grand Canyon (8 players) * Atlatea, Arecibo, and Washington D.C. have been added to the Ranked game map rotation * Most Abnormal Game Exit crashes should now be a thing of the past (oh man am I glad to type that) * That occasional invulnerable walker thing? Fixed. * Walker hardpoints are now always customizable after loading a saved game * Camera distance increased by 22% * Map transfer support added (maps go in Data\CustomMaps) * Mod support added (full mod tools coming soon) * AMD driver and detection issues resolved * UI response time and behavior has been improved * DirectX 10 performance improvements * All shadows should now touch units’ feet * Miscellaneous AI improvements * Quick Match should now be more responsive when matching * Players can no longer modify their settings in a Custom session once the host has started the countdown * Outdated replays now appear in red to indicate that they were recorded with a different version * Replays no longer quit at the point another player leaves the game * Newly recorded replays should behave better in general (alternate universe replays should no longer happen) * The camera view can now be rotated via the keyboard (left and right arrows) * Removed 5 cows from Appalachia southwest starting area * Several Russian and Korean language audio/text fixes * General terrain and map beautification. Also, more crushing! * Civilian pathfinding optimized for better performance * The Inverter shield is now lowered upon being EMPed * Conquerors no longer pass through buildings while using Vortex * Masari Knowledge Vault upgrades are no longer cancelable by attacking the upgrade in progress * Altea’s Peace now shuts off Saucer foo behaviors * Allies can no longer be taken over by Mind Magnets * Phased units are no longer targeted by Mind Magnet * Avengers no longer spawn when Masari vehicles are uploaded by Vertigo * Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing) * Midnight basketball league for at-risk youth added You can read the full Release Notes here. See below for download link. Related GamesDownloads
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