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Hellgate: London Single Player Beta Patch v1.2 Released

Posted by: GameBorder Staff on 2008-04-07 06:13:32

Hellgaters fond of Hellgate: London's offline mode have long-awaited the release of this hefty update. Single Player Patch 1.2 brings the Single Player client up to date with Multiplayer Patch 1.2. It contains all of the fixes, tweaks, and rebalances of Patch 0.7, Patch 1.0, Patch 1.1, Patch 1.1b, and Patch 1.2.

A build of this patch is now available for voluntary beta testing. Please be sure to make copies of all Hellgate: London Single Player save files before installing this patch. The beta of this patch can be downloaded here .

General Changes:

Based on the number and depth of balance changes to skills in this update, certain characters will be provided a "respec token" that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.

* The timer and quest requirement have been removed from the mini-game.
* Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
* Fixed a crash bug associated with exiting out of the Character Creation menu.
* Players that had beaten Normal mode with a character but then were unable to access Elite mode with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.
* Fixed a bug which caused audio and sound effects to sometimes stop playing.
* Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
* Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields.
* Players must now wait 5 seconds before they can re-enter a Hellrift.
* Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
* Fixed a bug which caused the /played command to display the incorrect amount of time played.
* If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
* Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
* The Shock effect now deals damage immediately when it’s applied.
* Several character and monster animations have been improved.
* Fixed known Blueprint exploits.
* Fixed a bug which sometimes caused files to require unnecessary patching.
* Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game.

Memory Usage
* Memory manager rewritten for better performance and stability.
* Fixed a UI-related memory leak.
* Fixed a clothing and armor texture-related memory issue.

User Interface/Controls
* Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
* Added an auto-transparency feature to the chat window.
* Players can skip all logo splash-screens with a single click.
* The Mini Map is now set to the top right of the screen with character state icons appearing below.
* The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
* Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
* Some UI panels have been improved.
* Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
* Shift-activation should now work for skills granted by items.
* The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.


Graphics
* Templar melee animations have been tweaked for smoother combat flow.
* Fixed an issue where backgrounds would flicker or disappear.


Graphics (DX10 Only)
* Various distortion effects have been fixed.
* Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
* Translucent models now render properly against the background.
* Particles and translucent models are no longer out of focus with the depth-of-field effect.
* Depth-of-field blur amount has been reduced and is now more subtle.
* Fixed a resource/memory leak that showed as either Page File or Commit Size growth.


Nightmare Difficulty
* The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels and the overall level progression has been adjusted.


Quests
* Fixed a bug with the Cannon Street Rails quest.
* Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.
* Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn’t spawn as expected.
* Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.
* Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
* Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
* Players can now drop the train part quest items for the "…All the Live Long Day" quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.
* Any leftover blueprint items from the "Threshold" quest will now be removed.
* Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.


Items
* Improved the drop rate of analyzers and various recipes.
* New blueprints have been added for Focus Items and Boots.
* Focus Items and Boots can now be made by crafters.
* Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
o All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
o Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
o All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.

* The Stun Defense granted by the Gyro Stabilizer has been increased.
* Health and Power injectors now show up in high level stations.
* Fire Extinguishers now give the appropriate Ignite Defense.
* Armors with the "minion damage bonus" affix now work for the Engineer.
* Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.
* Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
* Id Pulsar weapons should now ignore friendly targets.

World Movement
* Players can now use the /stuck command when in Ghost form.
* Fixed rare instances where certain areas were impassible.


Monsters
* Monsters with the Infested ability have had their damage reduced.
* The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
* Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
* Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste. This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.
* Fixed some cases where monsters would get stuck in the ground.
* Wurm no longer spawns maggots when it dies.
* Maggots summoned by Wurm will now automatically die upon Wurm’s death.
* Fixed a bug which allowed the Wurm encounter to be exploited.
* The Lightning now looks like a giant robot as intended.


Crafting
* The limit on number of times an item can be upgraded has been raised to 10.
* Upgrading an item takes 50% less resources.
* A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
o Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
o The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.


Related Games

Hellgate: London

Downloads

Hellgate: London Patch v1.22008-04-24185 Mb
Hellgate: London Beta Patch v1.22008-04-07185 Mb
Hellgate: London Multiplayer Patch v1.02008-01-23389 Mb
Hellgate: London Walkthrough2007-11-270 Mb
Hellgate: London Engineer Guide2007-11-200 Mb
Hellgate: London Demo2007-10-181493 Mb


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