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C&C3: Kane´s Wrath Patch v1.01
The first patch for Command & Conquer 3: Kane´s Wrath has been released. It includes bug fixes, desync fixes and several other changes.General Balance Changes: Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units Harvester cost increased to 2000 credits, build time increased to 20 seconds Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60% Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16% Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25% Advanced infantry structures now provide a basic infantry unit when sold or destroyed Grasslands Landgrab: blue tiberium now starts at 0 Desync Fixes Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede. Fixed a desync that occurs when creating a free-for-all 8 player game with 6 brutal AI. Fixed a desync that occurs when playing a 6 player game with 4 AIs after both human players have been eliminated and are spectating the match. Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage. Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage. Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena. And more Click here for full changelist.
Command & Conquer 3: Kane´s Wrath Latest Files
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